HellsDefiance Forum Index
RegisterSearchFAQMemberlistUsergroupsLog in
Your Ad Here
Remove Advertisement
Unholy Trinity House Rules!

 
Reply to topic    HellsDefiance Forum Index » System Information View previous topic
View next topic
Unholy Trinity House Rules!
Author Message
Midnight
Site Admin


Joined: 31 Oct 2007
Posts: 402

Post Unholy Trinity House Rules! Reply with quote
House Rules For Unholy Trinity:
Here is your listing for any and all house rules that we have for the chat. This page will be updated as new house rules come into play that we didn't think up. Please check this posting daily for any additions or modifications.

Main Rules:

Player Created Rooms Locked

Players, when you create a room on the chat especially a locked room you MUST put the PW into the room description. Without it the room will be booted.

Blood Bond Times of lasting once on sheet: Well guys, i know the book says tha over time they diminish, however, there are specific rules for it. So , for the sake of simplicity on this chat, those blood bonds do NOT diminish and never go away, no matter how much time you spend with them. This makes things easier for the STs and for you guys. So no coming up to us and asking if you can get a blood bond to go away. Only way to do this is with 1) thaumaturgical ritual - hard to do and definitely going to cost you HUGE and with a great deal of pain.. this will also pain the one that is bound to you 2) going sabbat and taking vaulderie or 3) there may be allowed one of those ritae in the sabbat fo breaking vaulderie bonds. that is up to st digression whether it will be allowed, so talk to the sabbat st on this one

Addiction of Vitae in the Chat: Okay guys, though some believe the vitae to be addictive to everyone, this chat is going by the ruling that vitae is only addictive to mortals and humans. Not to other supernaturals and not to kindred either. So please play appropriately. There are specific Merits/Flaws that can apply differently here.

Following the ideals of your character: Guys this includes MANY things, but here are the ground rules. for what will happen in any situation we find. A perfect example would be failing to act out your appropriate blood bonds. These are three things that may happen in those situations once all screen shots and information is gathered:

1) Those not following the stats required or completely ignoring them, from either creation or IC gains will e de-sanctioned and re explained the rules of such violations. They must constantly be role played out ICly at all times. Upon a second offense, the character will be de-sanctioned permanently for failure to play the character appropriately.

2) The ST may choose to null all stats (whether earned IC or exp spent, which will not be given back to the character sheet). The character will be given another chance to role play without the stats that it has no interest in playing. (in the case of blood bonds,, anyone bound to them will also have their ties to the guilty party removed). Should these stats be regained, they must ply them appropriately that time around as well, or the character will be removed and de-sanctioned or become an npc for the sts.

3) The third option involves a de-sanctioning and suspension for a week. The rules and aspects again will be described, but nothing will be ignored in the future, or the character will no longer be played by that player.

Guys, this is important. You make your characters for a reason, and through the course of game play they become different based off of their experiences. The STs WILL be enforcing this and will not be negotiated. You are always given the first warning because most times, there is a misunderstanding. But this has become a perpetual problem. STs will randomly check sheets to ensure things are being rp'd out correctly. When an st tells you to do something and gives there final word, you will follow it or be booted and suspended for a week. This is not an unmodded game, and we want to make sure everyone is playing fair.
Book Possession: You MUST possess at least the VtM core book in order to play in the Vampire Game. No matter your sect. Suggested Reading Materials are listed in the sections for different sects.

Character Creation: There is a main section for character creation of entire venue and one listed with different specifics in certain cases for each sect location. It includes rules and house information based on what is allowed and not permitted in this game. Please read carefully those sections before you create your character.

Regaining Willpower You regain Willpower at the rate of one point per full day IRL.

Hunting Rules: Your successes here determines how much blood that you can take without being noticed or seen doing so.

There are so many ways to hunt, but most of the time, it is not required to roll every single night to hunt. When you wake up you are considered one less than when you went to bed, but going IC, it is presumed that you hunted upon wakening (unless stated that you just woke up IC).

When you hunt IC, you can do so without a roll for the most part. Just rp it out. The DR is not the end all on this chat.

However, please note that if you have a scene and a limited time to do something, combat in 15 minutes known, or attempting to do something that requires you to feed soon, you must make a roll from the VtM core book.

For Hunting Rules, please see "Vampire: The Masquerade, WW2300, Page 201.

Failure indicates that you were unable to find something to feed on at the time. If you roll a botch, please consult an ST immediately. Happy hunting!

Humanity and Paths of Enlightenment: Please follow the book rules on starting on Humanity (VtM core) and paths of Enlightenment (Guide to the Sabbat).

Also, guys, i know the book gives you a description of the differences of Humanity and Path levels and what you seem like to the rest of the world and mortals specifically. But i feel that i need to stress that depending on what you are doing and how high or low some of these are, some of you merits and flaws may not apply after a certain point in this area.

An example of this is the Sanctity Merit, which basically goes away when you reach humanity 4 or lower and does not return until you reach humanity 7 again. If you follow a path, the only way to get this merit back with a path is to follow the paths of honorable accord, or golconda (or any other path that follows conscience and self control) once it reaches level 4.

These are serious necessities for your character, its your drive and who you truly are. Be careful if you choose a path, especially in the Camarilla. There are only really two in the Camarilla that are acceptable and those are Honorable accord and Feral Heart (and this is only because few have the guts to tell the Gangrel they can't follow the path). Any other paths in the Camarilla are by no means looked highly upon. you're too monstrous and automatically are untrustworthy. People can sense this stuff about you, and kindred are no exception.

Choose your Humanity and Path wisely....


Ghouling a PC Mortal: some mortals are made to not be ghouled, they will be tagged. However, if you suspect you might ghoul them, ask them oocly. If they say no, find a reason icly to not do so and avoid the situation. Please use some courtesy.

To ghoul a PC, the ghoul must purchase The Domitor level in XP and (unless you can prove otherwise) the Benevolant Domitor merit. You get free two dots in disciplines and one must be Potence.

Mortal Healing times: (as per book pg 263 VtM) However anything beyond 2 bashing requires medical attention. All lethal requires medical attention (agg becomes lethal to humans )

Healing aggravated damage: requires a full day of rest and 3 blood traits. A willpower can be spent to heal an additional aggravated wound beyond the first, once a day.

Torpor: If you are three generations lower than a vampire that is in torpor, you can wake the torped vampire with a point of your blood fed to them. However, they will receive a 1 point blood bond from the awakening. (all torpor time periods are per book)

Ritae/Rituals: Yes you may proposition the HST to create your own rituals. Have a full right up ready.

In regards to ritae, you must possess three dots of sabbat ritae before you can start making your own.

Secondaries: Instead of the book spending on secondaries they are to act just like abilities. 2 freebies (not 1) and 2 x current for exp.

Lores: We use LARP system for Lores instead of TT.

Combat rules:
This will all pretty much remain the same as the book with these exceptions:

Combat rules can be found in "Vampire: The Masquerade [WW2300] Pages 207-214

Amendments to Multiple Actions: The first of your multiple actions comes according to your initiative, the rest of them come at the end of the turn, of course, with the exception of defensive maneuvers.


1) Dominate is now completely ineffective and can not be used on a frenzied vampire.

2) Dominate during combat. This is impossible because even if you are one on one, unless you all are in a stare down, you can not keep direct contact for a full round. Anything touch related must keep full contact the entire turn. If they move out of your grip the dominate fails and you lose the turn of intense concentration.

CLAN SPECIFIC DISCIPLINE REQUIREMENTS FOR TRAINING

Alright guys, a couple things the ST team feels we need to go over about disciplines and the teaching of them to others.

Discipline teaching isn’t cheap. Even the main eight being taught is pricey, but what we feel we need to go over is those clan specific disciplines.

Alright, first,, if there is a clan specific discipline that is to be trained, there are requirements. in order to be able to learn this, you must first ingest 1 point of vitae of the person that has it as an in clan. This means for most of you a 1 point blood bond. This makes it able to be usable when you have it.

Second, these are RARE to teach. Many clans like lassambra and gangrel will literally hunt down not only the wielder and the teacher unless you went through the approapriate channels (and yes this includes all sects and non sects). If you want to teach someone or learn from someone one of these rare disciplines, be prepared to face the consequences if you didnt go the correct routes.

Third, Those teaching usually put a heavy price on it. You may get to learn one level and end up blood bound, owing several major or minor boons, and giving them resources or magical items, etc... all for one level. and that’s considered normal on this chat.

As long as you guys keep these things in mind, you will be expected to rp them out accordingly. If you are a grel for example and teaching a brujah protean without the entire clans approval, be prepared to die if the person you're teaching it to ever uses it that someone else can see as well as the brujah thats learning it. Good luck


Discipline Changes:

Dominate: anything that does not specify touch requires direct eye contact for level 6 and below for a full turn of intense concentration (you can not do anything else in this turn). When touch is required, If they move out of your grip the dominate fails and you lose the turn of intense concentration. In an already conditioned person, your difficulty is lowered by 2, however the processes remain the same. When dealing with your own ghoul your difficulty is also lowered by 2. (all other info in the book about dominate is accurate and still stands)

Auspex versus Chimerstry: Chimerstry: This is our newest house rule. You must possess the same amount of auspex or grated to use this power against chemistry, however, you must actively search for the illusion, which means, you must either already think that the image is false, and search for proof, OR you must already have it working.

No, you can not heighten senses and search for something off color when theres only a wall there between you and what you think is there. Any funny reasons will be considered as metagaming and will not be tolerated. So please, play wisely.

The Other Benefits of Ausepx
Obfuscate: The book says all you need to know about using this discipline against obfuscate. That ruling stands.

Chimerstry: This is our newest house rule. You must possess the same amount of auspex or grated to use this power against chemistry, however, you must actively search for the illusion, which means, you must either already think that the image is false, and search for proof, OR you must already have it working.

No, you can not heighten senses and search for something of color when theres only a wall there between you and what you think is there. Any funny reasons will be considered as meta gaming and will not be tolerated. So please, play wisely.

Please make your resisted rolls accordingly. When using crossover, both individuals must roll despite level. Difficulties will decrease for each level you possess from eight (this is the ruling only for cross over between vampire, garou, mage, etc...)

Diablarie:

Core book pg 225 Diablerie Systems and Drama

First, No, you don't get their knowledges. All you know is what your character knows.

Second, No you do not permanently gain their powers. It may be deemed by an st that you can gain some of their powers temporarily for up to one weeks time (ST digression as to length or if you do gain their powers).

Third, You will not be given the generation of the one you diablarize. Though you can not go higher in generation for diablarie, you can lower your generation. If the person is just one generation lower yo will lower yours. If it is more than one, you will only gain the generation minus your own and divided by two, rounded to the higher generation.

Fourth, The STs decision is final. Do not go higher in this matter, there will be no rebukes of the rulering st's decision.

Fifth, You must make the appropriate rolls in every case of diablarie found in the books. Botching your willpower roll results in your character immediately being taken over by the one diablarized. If it is a PC, that PC will then take over many of your stats, name and description. If it is an npc, you still lose your character and it becomes an NPC. There is no rebuking this ruling and no matter what happens, you will lose your character. (This is not a good enough explanation for you to have high willpower on your character creation or to purchase willpower with xp. Viable IC or background reasoning is required)

Merits and Flaws:

On creation info on whats allowed and not, and also restricted, however one(s) that is different than the book is listed below:

Sanctity Merit is now HIGHLY restricted.

please also note that in this amendment, anyone falling below H5 automatically gets the sanctity merit put on hold. It will no longer work until Humanity 7 is retained or a path that is acceptable to have it.

The only acceptable paths are Honorable accord (which may retain the merit as soon as rating of 4 is reached) or Path of golcoda (which takes effect immediately, but since this path is not in play,, guess you are out of luck here.). So please remember this new rule when using the sanctity merit.

Derangements Guys there are tons of derangements throughout the realm of Vampire the Masquerade. The main ones that are most commonly found are in the VtM core. However, there are a good amount of derangements throughout all the guides and clan books. No, we do not require you to be that sect or clan to play these derangements, however, we do require you to have the book in which they are used to play them so that you can have constant access to its description and rules for playing it. Please note that derangements that do not fit the character will be removed and there are many times that derangements are given ICly. If you want them removed, you must purchase them off with experience points and IC and/or blue booking. (yes we prefer IC)

If there is no st present for your IC working off of the derangement then screen shot it so you have proof of IC working on it.

Yes, these can be fun guys, however, the fuzzy bunny type of crazies don't go well in the world of darkness. So try to remember that this is not lubby dubby central. If you happen to play a Malkavian that is more like a child and talking to teddy bears that want you to do save that one, and stick your tongue out at the next, your own clan is likely to kill you and send you off to be the elders food. So do use some common sense please. Derangements are not an excuse to get freebies or act like a moron.

Clan Specific House Rules:

Combo Disciplines Cannot exchange and or be taught Combo Disciplines of other Clan. Cannot Purchase Combo Disciplines out side of your clan at creation. Combo Disciplines cost 17 Freebies at creation or at purchase and must have the appropriate other Disciplines at the levels before you may even begin to learn a Combo Discipline. Combo Disciplines take 30 IRL Days from time of purchase to use.

Makavian: Please view Malkavian Madness Network OOC announcement for these specifics

Nosferatu: Please view Nosferatu Shrek Net OOC announcement for these specifics
Sun Mar 09, 2008 6:27 am View user's profile Send private message MSN Messenger
Display posts from previous:    
Reply to topic    HellsDefiance Forum Index » System Information All times are GMT
Page 1 of 1

 
Jump to: 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB Hosted by BizHat.com
Design by Freestyle XL / Flowers Online.

For Support - http://forums.BizHat.com

Free Web Hosting | Free Forum Hosting | FlashWebHost.com | Image Hosting | Photo Gallery | FreeMarriage.com

Powered by PhpBBweb.com, setup your forum now!