Midnight
Site Admin

Joined: 31 Oct 2007 Posts: 402
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Unholy Trinity House Rules |
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House Rules For Unholy Trinity:
Here is your listing for any and all house rules that we have for the chat. This page will be updated as new house rules come into play that we didn't think up. Please check this posting daily for any additions or modifications. As well there are further house rules posted within the General Vampire System thread
Main Rules:
Expectation of anyone that plays...
Alright...First off, before anyone plays in our venues, we ask that they possess the core books for the venues. It has the rules and such for playing, especially if the chance of crossover happens. Which is a big possibility due to the fact that it can and does happen in any chat. Second, we ask that people play responsibly and know that there are certain things that make a Werewolf/Vampire frenzy automatically.
At any time, by ST discretion, a player in on UT may be required to submit to a test to prove that they do have access to the core book/s. This is to both insure our player base has the core book necessary to play this game by the rules AND to help the chat comply with Dark Spiral code of conduct and legal issues. This test will usually, but not always, be very simple and require you to simply turn to XXX page of the book and tell us what a particular line says or what image is on that page. This will usually be a random test, but if something is said or occurs that makes us wonder if a player has access to the books, then a on the spot test will be administered. If a player is unable to pass the test at that time or is found to not posses the required book/s the player will be given a period of two weeks to acquire the book/s. If after this time the player still has not been able to acquire the books needed they will be desanctioned until they have the book. Remember PDFs are acceptable in which you can easily get threw Drive ThruRPG.com
Player Created Rooms Locked
Players, when you create a room on the chat especially a locked room you MUST put the PW into the room description. Without it the room will be booted.
[Only people who are apart of that scene IC may enter the room. Ask before you enter. Simply that the PW is in the description does not mean it is an open scene. If you are in an OOC skin you are not permitted to enter ANY IC room. Doing so will be cause for you to be reprimanded with the disciplinary system. STs Reserve the right to enter any IC room locked or not at any time.]
Character Creation: There is a main section for character creation of entire venue and one listed with different specifics in certain cases for each sect location. It includes rules and house information based on what is allowed and not permitted in this game. Please read carefully those sections before you create your character.
PCs with Businesses
Any [Mortal, Ghoul, NPC Ghoul for PC Vampires, Vampires and Garou] must define there businesses by answering the following for a business plan.
1. Name of business, Location and brief description.
2. How is the business financed? Is there a loan? Investors? What are their demands on the business' resources?
3. What is the business' standing in the community? Is it New? Well known? Respected?
4. How is the business advertised? Is it established among the Chamber of Commerce? Better Business Bureau
5. How many employees? Are they well taken care of? Loyal?
6. What exactly does the business do? What kind of an income does it have?
7. How much of the characters time does it take up?
Regaining Willpower You regain Willpower at the rate of one point per full day IRL.
Ghouling a PC Mortal: some mortals are made to not be ghouled, they will be tagged. However, if you suspect you might ghoul them, ask them oocly. If they say no, find a reason icly to not do so and avoid the situation. Please use some courtesy.
To ghoul a PC, the ghoul must purchase The Domitor level in XP and (unless you can prove otherwise) the Benevolant Domitor merit. You get free two dots in disciplines and one must be Potence.
Mortal Healing times: (as per book pg 263 VtM) However anything beyond 2 bashing requires medical attention. All lethal requires medical attention (agg becomes lethal to humans )
Secondary: Instead of the book spending on secondary’s they are to act just like abilities. 2 freebies (not 1) and 2 x current for exp.
Combat rules:
This will all pretty much remain the same as the book with these exceptions:
You will find here a system as to how the Staff of UT will moderate combat between PCs within the game. In this system, you will find clarifications where the WW Book/s are not clear in the description. This is the house ruling system to clarify disputes within the game to lessen interruptions into the flow of combat. The staff of UT reserve the right as any to modify these house rules in post but will not impose any changes in the middle of scenes.
Maneuvers:
Any combat maneuvers must come from the VtM Core book pages 207 to 213.
Dice Rolls:
Any/All rolls made during combat must be copy and pasted into the main chat window so that they are recorded into the flow of actions. [Please note the Rules of the Dice Roller – Rolls made must include the character name and labeled with the Attribute, ability and Virtue or the character proper action including WP spending (Example; Johnny Red is attempting to kick someone. Name: Johnny Action: Kick -or- Name: Johnny Red Action: Dex + Brawl Name: Johnny Action: Kick + wp -2 dam)]
The ST moderating the scene will prompt you to roll your actions. Do NOT roll your actions until prompted. The ST will, occasionally, make changes to difficulties based on what is happening in the scene. As well the ST might ask for Self Control rolls during combat if a character is low on BP or is his/her beast is agitated.
Initiative:
Initiative rolls will be rolled at the beginning of every round by each character that is taking part in combat. STs for flow of a combat scene may ask at the beginning to hold the same Initiative roll for the entire scene. All of the players taking part in combat must agree to this prior to combat starting, though. In this case, the initiative order will be reversed each round to prevent those with the lowest and highest initiative scores from having an unfair advantage or disadvantage. Any characters that do not roll initiative will not be allowed to take offensive actions but may take defensive actions, as needed, to avert an attack. When declaring an attack, you must specify the target of the attack. This may not be changed later. (see Aborting/Changing Actions). Multiple/split actions must be declared during the initial declaration stage. Celerity actions will be declared at the beginning of any Celerity rounds.
Multiple/Split Actions:
If a character takes multiple actions that include both offensive and defensive actions, the offensive action/s cannot be later changed to defensive action/s unless all of the offensive action/s are changed.
The total number of multiple actions that a character can attempt during each round of combat may not exceed their Wits rating (permanent or temporary). This excludes Celerity actions.
Aborting/Changing Actions:
ST may allow characters to change their actions from their declaration made at the initiative stage during combat. However, they may only be changed to a defensive action. Even a minor change to an offensive action will not be allowed. Defensive actions consist of blocks, dodges, parries, and full-fleeing.
[Full-fleeing is a character turning their back on the combat and running at top speed away from the area. Full-fleeing takes a character out of range of close combat maneuvers unless pursued but prevents any defensive actions from being used against ranged attacks as the character has their back turned to their opponents and cannot see the attacks being directed at them.]
Weapon Length:
Weapon length penalties per the VtM Core book page 212 will be impose.
Aiming:
Aiming applies only to firearms or projectile weapons such as archery bows and crossbows. (VtM Core page 212)
Other Notes:
Players who log off the chat to avoid their character suffering IC death, torpor, capture, or injury are subject to OOC repercussions up to and including desanctioning of their characters. This type of issue will be reported to and handled by the relevant venue ST’s/HST’s.
Players whose internet connection dies will not be punished for their ISP dropping them. This, however, is not an easy thing to determine for the ST’s. Try to get in touch with another player or ST through alternate means while the scene is going on so that we can be notified of the problem, if possible. Otherwise, send a FPM to the ST as soon as possible.
Leaving Combat Due to Logging off the Chat:
Players that must log off the chat during combat will have three options.
1. The player may request the scene be frozen for conclusion at a later time.
2. The player may designate an ST (not another player) to NPC out their remaining part in the combat.
3. The player may have their character full-flee from the combat and escape without further injury. This comes with a price, though. The character may face IC repercussions for full-fleeing the combat and the player will not be allowed to deny that their character fled the combat, at a later time.
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