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Frenzy & Rotschreck [ White Wolf Approved ] |
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-----this forum to be edited for content still ------
When a vampire enters frenzy, the player rolls a number of dice equal to the vampire's score in the appropriate Virtue. For each success, the amount of control the vampire has over the Beast increases, though the vampire can never be in full control when in a frenzy.
Sabbat are more likely to frenzy than other vampires; indeed, by definition Sabbat do not possess the Virtues of Conscience, Self-Control, and Morale. Because of this, players do not check to see if a Sabbat is able to control herself and avoid frenzy, but instead to see how she handles the frenzy. Through the use of Sabbat Virtues, the vampire is able to retain some control over her own actions, even through she is still in a frenzy. Use the system described in Vampire: The Masquerade to determine when and how Sabbat frenzy, with the following modifications.
Frenzy
(If Induced by Hunger or Bloodlust)
1 Success You can prevent yourself from draining a fellow Sabbat
2 Successes You can prevent yourself from killing those to whom you are close
3 Successes You are able to stop yourself without killing the vessel should you desire to do so
4 Successes You are able to select your meal, but you must hurry. You cannot wait
5 Successes You are able to push aside the hunger for the time being, but you must drink a great deal and you must drink soon
Frenzy
(If Induced by Rage, Humliation, etc.)
1 Success You can prevent yourself from trying to destroy a fellow Sabbat, though you might still hurt him if he gets in your way
2 Successes You can prevent yourself from attacking a non-Sabbt whom you know and for whom you care
3 Successes You are able to chose the target of your frenzied attack
4 Successes You are able to prevent yourself from killing your target should you desire to do so
5 Successes You are unable to contain your rage, but you can overcome it by destroying property rather than attacking someone
Rotschreck
1 Success You are able to retreat in a very calm manner, though you are incapable of any other action
2 Successes You can remain where you are, though you are still unable to do anything
3 Successes You are able to remain where you are and perform any simple action as long as you are able to focus upon that action
4 Successes You are able to keep from losing your cool. You are able to perform most actions, though you will still look and act nervous
5 Successes You are able to stand your ground and fight should you need to, though you will still be very nervous. You may enter a frenzy after you enter the fight
frenzy :: to resists a frenzy when on path of humanity ::
You need to roll self control diff 6 (8 if brujah or short fused) , and collect 5 succeses on an extended roll, you are granted 1 SC roll per dot of self control you have.
If you do not collect 5 succeses you enter a frenzy, until the reason of said frenzy is no longer near you.
When you have a path that uses instinct rather tehn self control, the same rule applies, only that if you fail your oll you frenzy uncontrolled, the more success you have on your instinct roll the more control you have over your frenzy, but you still do frenzy.
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| Sat Sep 15, 2007 8:24 pm |
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