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Joined: 30 Aug 2007 Posts: 1092
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Character Creation Help |
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[Concept]
The "Character Concept" field of the character sheet should be done as folllows:
Sect: Sabbat
Clan:
Gen:
Nature:
Demanor:
Blood Pool: [actual blood pool/ ?pts per round]
Age (not background) is limited to less than 100 years. Some considerations for exceptional background and reasoning will be allowed to have extended historical age, but experience age will always be less than 100 years old. All characters must have a concept and complete all information at this time.
Please remember the background of the character needs to reflect what is listed on the sheet. All characters must have a written background.
[Written Character Background]
This background can be as easy as a couple of paragraphs IF you're playing a "straight forward" character. However, if you wish to take restricted merits, flaws and backgrounds or out-of-clan disciplines at creation, you must justify this in your background.
Something of the character's mortal history must be included even IF your character has amnesia from the embrace. She may not remember her mortal life, but the Sabbat STs would like this information for the sake of possible personal scenes.
The embrace must be included and some information on the sire. The obvious exception would be Gangrel. Sure other unique circumstances or situations can always be factored into the background, but the background needs to include, at least, basic information on the sire.
IF your character is starting as true, you must include an outline of the tasks, trails and tests your True Sabbat has suffered before his Creation Rites. (This includes a Test of Pain) The background must include "Who made your character True" and "Creation Rites".
IF your character is starting as True and you wish to take a Path of Enlightenment at character creation, then the background must include the mentor of the path and a brief outline of how he learned this path.
[Clan]
Allowed: Assamite Anti, Brujah Anti, Gangrel Anti, Lasombra, Malkavian Anti, Nosferatu Anti, Panders/Catiff, Ravnos Anti, Serpents of the Light, Toreador Anti, Tzimisce, Ventrue Anti
Heavily Restricted: Salubri (1 or 2 will be allowed)
Banned: Baali, Gorarix, Cappadocian/Harbingers of Skulls, Daughters of Cacophony, Samedi, and Kiassyd.
[Nature and Demeanor]
Remember, nature is who you are, Demeanor is only what you show to people. It is your nature that drives you, so choose wisely.
Character Sheet
- Name (must be two names; first and last), Gender, Apparent Age and Description must be on the character sheet before your character can be sanctioned. No exceptions.
- The "Character Concept" field of the character sheet should be done as follows:
Sect: Sabbat
Clan:
Gen:
Nature:
Demanor:
Concept: (In a word or two)
Blood Pool: (actual blood pool) / ?pts per round.
- Exit Message: Please give your character and exit message. If you chose not to, the sanctioning ST just might!
- Background Information: In this field, please make sure you post your character's full background. You will not be sanctioned without it.
[Select Attributes] -
On Attributes:
You may only have a total of one 4 at starting creation, no 5's. The 4's cannot be in the same column. Appearance 4 is no longer accepted at character creation. The only exception to this rule is if you can really really really impress us with a stunning background.
[Select Abilities] -
Max level is 3, up to three 4's can be purchased with freebies. Combat abilities (Brawl, Firearms, Melee, Dodge) are limited to 7 dots among them. (maximum of 8 dots wit athletics)
Area knowledge is limited to level 1.
One dot of Kindred lore, Sect lore, and Clan lore is given free at creation, unless noted by player.
Please remember to select attributes that apply to your concept and no just what you roll for our disciplines. No 4s will be accepted unless it is critical to your background and/or concept.
[Select Advantages] -
Select Backgrounds:
Guide to the Sabbat; pg 83
Sect Status is for rank only, this must be earned in game.
7 dots in Virtues, no 5's; Courage 4 is no longer accepted without exceptional reasoning.
WP max 6 Without exceptional reasoning
Humanity max 6, 7 with exceptional reasoning.
Humanity/Path: [You must be pre-approved to start the game as True. ONLY with this approval, can your character choose a path. If you are eligible to begin as True and on a Path, you must choose your Path at creation or you will have to find an IC teacher.]
Exceptional reasoning means an awesome background either on your sheet or in the forums somewhere so that all sts can see the reasoning why.
[Disciplines] –
On Disciplines:
Only in clan disciplines at character creation, and yes you can spend freebies on disciplines the 3 Physical disciplines can be purchased with freebies at creation, these are
Potence, Celerity and Fortitude.
In clan only for your base dots, max level 2 in each (unless otherwise purchased with freebies), Nosefartu may purchase Obfuscate 3 at creation. Max of 5 dots total.
No Out of Clan-Specific Disciplines @ creation. [Obtenebration, Vissictude, Dementation, Chimistry, Protean, etc.]
*Note: NO Thaumaturgy (Tremere), Koldunic Sorcery (Old Clan Tzimisce) or Necromancy (Giovanni), These clans aren't allowed.
[Backgrounds] -
Maximum level here is 4 for any background.
Contacts and Allies are individual people thus need to be listed out in the notes area. They cannot be groups of people.
Generation -
See Sect specific guidelines for details.
Influence - Influence is capped at 2 dots.
Occult Library - Restricted - please give as much detailed information on what is in your library and a good background as to how you got them and your knowledge of it. No, "inherited" is not a reasonable enough reason to have an occult library.
Please remember that if you have this background, you must also have Occult ability. ST digression as to what is acceptable comparisons.
Status - Earned In-Game, this includes Clan Prestige.
[Age] - Banned
[Equipment] - Restricted...Please provide on your character sheet submission a list of all your equipment [owned] and gear [carried]. If you pick up an item IC please notify the Staff so that it may be noted with your character sheet. A character caught using something which hasn't been approved [especially firearms] will not be in a world of fun should the Staff be notified.
[Last Touches] -
At this stage, the player may spend 15 freebie points to personalize his/her character.
Merits and flaws:
Max 7 points of merits and flaw points.
On Merits and Flaws: See List
http://hellsdefiance.phpbbweb.com/viewtopic.php?t=1093
The HST and ST's HAVE FINAL WORD on allowing or disallowing merits and flaws, don’t like that, too bad.
Merits and Flaws are limited to max of 3 points each, higher allowances will be considered with exceptional reasoning and background. Please remember, we limit certain merits and flaws because they tend to be overly used thus takes away from their purpose. Merits or flaws set in a specific sect or clan are only for that sect or clan character types. Merits and Flaws are only from the 3rd edition revised Vampire books. Sect and Clan specific are only for those Sects and clans.
This also means that just because you are blood bound or have diablerie that specific clan is not a reason for you to possess those merits or flaws
Choose your "Specialties" and post them in the "Background" field of the character sheet.
Choose your Equipment. Be sure to post weapon stats with weapons if you are requesting them.
Writing your background -
Backgrounds are required for all characters. They should answer some of the basic questions in the book under spark of life. Should you put time and effort into your background, you may be rewarded 1-3xp for writing a good background.
Equipment
If you have weapons [handguns, shotguns] or armor [no higher than AR2], please list out the stats for said items along with page number and book the stats were taken from. No Military equipment allowed at creation unless given and approved by ST for Venue.
New Players IC Information:
As a new player to the Sabbat game on Unholy Trinity, please consider your character to know the following information:
Upon entering Tijuana, your character would know the existence and address of the Sabbat Cathedral. (Your character will be responsible for finding his own way there and gaining access to the location.)
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